Hey Everyone,
Just in the nick of time before the week of WWDC, I got Capo 4.7 done and ready to go out the door. Here’s the announcement on the blog:
As always, I’m eager to hear your feedback about the new stuff in this update. Enjoy!
Hey Everyone,
Just in the nick of time before the week of WWDC, I got Capo 4.7 done and ready to go out the door. Here’s the announcement on the blog:
As always, I’m eager to hear your feedback about the new stuff in this update. Enjoy!
Maybe this is the intended behavior, or the way it has to work, but one thing odd about Call & Response Mode is that if I adjust the Quiet level while it’s playing, it will jump to the full level and start the Quiet loop on the next go round. So, I cannot hear my level adjustment until the next loop comes around.
Perhaps this is something people won’t adjust once they figure out what Quiet level they generally want to use, but I found it odd that I couldn’t adjust and hear the level.
You’re right—this is odd behaviour. I’ll add it to the list of things I need to investigate in the Call & Response implementation.
I was originally on board with the “won’t adjust once they figure it out” mindset. But if the loop is sufficiently long, it’s going to be really irritating to have to keep waiting around for the next turn to audition your changes while you’re in the middle of figuring it out.